|
Book details / order |
AUTODESK 3DS MAX 2014 BIBLE |
Autodesk 3ds max bible is the only comprehensive reference-tutorial, making it a favorite of all users, from beginners to pros. this thorough book is packed with expert advice, timesaving tips, as well as overage of advanced topics. if 3ds max novices are itching to actually create something immediately, the quick start project in part 1 is just for them. if experienced max users can't wait to check out the new software features they simply need to refer to the new features appendix which highlights and cross references where the new features are covered. this bestseller is packed with expert advice, timesaving tips, a 16 page full color insert featuring cutting edge work from 3ds max artists, and more than 150 step-by-step tutorials. a companion website includes all the examples and content from the book, including unique models and textures that readers can customize on their own. also included online for download are before and after example files for every tutorial in the book as well as unique models and textures to customize and bonus quick starts from past editions.
part i: getting started with autodesk 3ds max 2014
quick start: adding a crowd to the city center
chapter 1: exploring the interface
chapter 2: controlling and configuring the viewports
chapter 3: working with files, importing, and exporting
chapter 4: setting preferences
part ii: manipulating objects
chapter 5: creating and editing primitive objects
chapter 6: selecting objects and using layers
chapter 7: transforming objects, pivoting, aligning, and snapping
chapter 8: cloning objects and creating object arrays
chapter 9: grouping, linking, and parenting objects
chapter 10: organizing scenes with containers, xrefs, and the schematic view
part iii: modeling 3d assets
chapter 11: accessing sub objects and modifiers and using the modifier stack
chapter 12: drawing and editing 2d splines and shapes
chapter 13: modeling with polygons
chapter 14: using the graphite modeling tools and painting with objects
chapter 15: working with compound objects
chapter 16: deforming surfaces and using the mesh modifiers
part iv: applying materials and textures
chapter 17: creating and applying standard materials with the slate material editor
chapter 18: adding material details with maps
chapter 19: using specialized material types
chapter 20: creating compound materials and using material modifiers
chapter 21: unwrapping uvs and mapping textures
chapter 22: painting in the viewport canvas and rendering surface maps
chapter 23: creating baked textures and normal maps
part v: working with backgrounds, cameras, and lighting
chapter 24: configuring and aiming cameras
chapter 25: matching perspective to background images
chapter 26: using lights and basic lighting techniques
chapter 27: using the sunlight and daylight systems
chapter 28: working with advanced lighting, light tracing and radiosity
part vi: rendering a scene
chapter 29: rendering a scene and enabling quicksilver
chapter 30: managing render states
chapter 31: batch and network rendering
chapter 32: rendering with mental ray and iray
chapter 33: compositing with render elements and the video post interface
part vii: animating objects and scenes
chapter 34: understanding animation and key frames
chapter 35: animating with constraints and simple controllers
chapter 36: exploring the complex controllers
chapter 37: using animation layers and animation modifiers
chapter 38: wiring parameters
chapter 39: editing animation curves in the track view
part viii: working with characters
chapter 40: understanding rigging, kinematics, and working with bones
chapter 41: skinning characters
chapter 42: animating characters with cat
chapter 43: creating crowds and using populate
part ix: adding special effects
chapter 44: creating particles and particle flow
chapter 45: using space warps
chapter 46: using atmospheric and render effects
chapter 47: creating volume light effects
chapter 48: adding lens effects
part x: using dynamic animation systems
chapter 49: simulating physics-based motion with massfx
chapter 50: working with hair and cloth
appendix a: what's new with autodesk 3ds max 2014
appendix b: automating with maxscript
appendix c: what's on the website
index
Author : Kelly l. murdock
Publication : Wiley
Isbn : 9788126546169
Store book number : 107
NRS 1120.00
|
|
|
|
|
|
|
|
|
|